So… they died…

Marrowgar (2-shot), Lady Deathwhisper (1-shot) & the boat (2-shot)

Marrowgar, we need to remember we have to cluster in melee due to our general weakness in the ranged department, keep everyone including the healers nice and close to melee so they can wallop on spikes without having to go for a jog first.

Lady Deathwhisper, I admit to being impressed, I was expecting more wipes on her before we got it nailed but everyone worked perfectly and the adds all fell over in order, target switching worked well and the big adds chased me all over the room before falling over.

The boat, bit of practice as it was the first time most of the raid had seen it (need to get the PotC theme running over vent next time for the pull).  Things to remember:

  • The mage doesn’t need tanking
  • dps can go to town on it without any fear.
  • Saurfang needs picking up before the dps land and pulling to the edge closest to the home boat.  This puts the tank within range of the healers.
  • Once the mage drops the dps leg it.
  • Once the dps are clear the tank runs away.
  • Don’t leave pets or totems behind.
  • While the mage isn’t active melee help out with the adds on the home boat
  • Mage has priority over the adds
  • Cannons aim at the axe throwers
  • Loot! (once the boat has docked, we’ve had it bug before)

Team Pirate continues to rock ICC10.

Team Pirate – raid times

So, following discussions on vent we need to ponder the best collective raid time.  Currently Sunday afternoon is seen as the least worst for a number of us but there are some where it’s not ideal.  So.. ideas, comments and the like please.  There is no need for a single raid slot either, we can have a number of possible slots and where necessary shuffle from week to week depending on what suits the various members of the group.

So, I’ll start, Wednesday, Friday and Saturday evenings are off the shopping list for myself (clashing with EO raid times), this doesn’t exclude them but does make ‘wolf making an appearance significantly less likely.

Let the discussion start!

Weekly raiding… It’s Marrowgar

So assuming Team Pirate is online in sufficient numbers he’s dead (again), with any luck we’ll pull together sufficient to be able to have a pop at Death Whisper.

To that end I’m pondering tweaking the raid setup for DW a little, assuming the normal group are around…

Tank

  • Paladin (T) [Confirmed]
  • Bear (A) [Confirmed]

Heal

  • Paladin (K) [Confirmed]
  • Tree (U) [Confirmed]

Melee DPS

  • Deathgnome (M) [Confirmed]
  • Deathgnome (M) [Confirmed]
  • Kitty (S) [Tentative]
  • Rogue (S)[Unknown]

Ranged DPS

  • Hunter (S) [Tentative]
  • Warlock (K) [Unknown]
  • SPriest (C) [Confirmed]

(yes I count 11 as well, so it depends on who’s around for the attempts and who’s signed off)

So, a bit of shuffling to increase the magical dps and bringing the Tree out of semi-retirement doing what he’s good at.