Baradin Hold

A mix of a raiding guild run with the addition of Kaylad wandered into Baradin Hold for the first time (Alliance on my realm is … “ineffective” at PvP) to have a quick look at Pit Lord Argaloth

So what did we learn?

  1. Trash
    The trash does a debuff, the debuff hurts like hell, it can one shot a tank doing around 500k damage.
    It stings a little.
  2. Argaloth
    The slash debuff hurts but is controllable with communication between the tanks, prompt taunting and intelligent use of cooldowns (other tank taunts, blow three stacks on Word of Glory, spam CS to get HRP up to three stacks ready to taunt and blow shield as an instant burst of threat). 

    The fel firestorm is actually easy enough to handle, stand still watch for a meteor coming down on your head, move before it lands into clear space, rinse, repeat.ย  The two teams then form back up, make sure the tanks are communicating to ensure they know which one is picking up.

After about 4-5 pulls we hit the enrage.

Next step for the team, more hit on the dps, more D on the dps, come back and kill him.

HRP – Holy Rogue Power

One thought on “Baradin Hold”

  1. And I discovered today why my healing was not as I expected – ninja-nerf hotfix to Holy Paladins mid-week ๐Ÿ™ [http://us.battle.net/wow/en/forum/topic/1532043235?page=4#77] Looks like Holy Light will not be as useful as it has been ๐Ÿ™

    I have now reviewed and changed my holy talents and am working out the best/most efficient rotation and making sure the right spells are in the right places for me to use quickly when needed.

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