A good solid run, ok there were wipes but we had some undergeared players on the run (this is a good thing they got shinies), Gormok went down on the third attempt, Demon dude one shotted, bumped into the champions for a number of attempts until we got the dps focused enough (including the healers) to nuke down the tree and priest.
That was a strange fight, there I am nuking the healers, then I remember hitting things with skulls and then suddenly “oh… there’s only one left”.
The flying tarts were one shotted as was Anub.
So achievements went *ping*, lootz was handed out and Unferth is three emblems off the next item.
Someone commenting on the wow.com thread about the new LFG system nailed down how gearing and tiers are working in Wrath.
“Gear progression is now a three-“tier” system. Tier 1 is one raid behind, like Conquest emblems now. Anyone can get Tier 1 for running heroics.
Tier 2 is current raid, normal mode. You have to run Trial of the Champion right now for Tier 2.
Tier 3 is current raid, hard mode.
Every time new content comes out, these three meta-tiers move up a rung. It’s as though SSC/TK gear had become available from heroics in BC. (Which, in a way, it did, with the Sunwell-patch weapons.) If you put in enough time, you can never be more than two “tiers” behind hardmode items from the current raid”
That’s it, it’s simple. As ever the older content becomes trivial but let’s be honest this has always been the case. Who here hasn’t solo’d the Deadmines at 80 on a clothie? Yes there is QQ from some raiders about how everyone can get Naxx / Ulduar level gear with minimal effort. This is true but does this mean they’ve been into U25? Have they beaten the encounters at the gear level the hard core raiders did? Did they learn the encounters or just watch video and faceroll through with an overgeared team?
There is more to raiding than gear, and as a wise toon once said “you gear to kill the boss, you don’t kill the boss to get gear”.
Hopefully a short series of posts, partly triggered by my own experiences of joining a 25-man progression alliance, a Guildie joining for a trial and random ponderings.
So, you’ve decided that raiding is going to be your thing, you’ve committed to spending some of the hours which previous have been dedicated to questing, playing the AH and 5-man content to beating up the big bad bosses of Azeroth (and associated floating chunks of destroyed planets). Being one of the happy few with shiny achievements ahead of the bulk of the population of the game and pretty (or indeed ugly) epic gear.
Welcome, you need your head examined.
The first big leap is the mindset change, this is progression content so squeezing the last drop of heal / damage / threat out of your toon is what we’re about. It’s about learning where to stand and often more particularly where not to stand. When to move, where you should be moving to, clustered? Spread out? Stood in groups? What addons are considered mandatory, which ones are just “a good idea”?
So let’s started with some addons.
ora2: Get it, install it, move everything around.
DBM: Or the equivalent, keep it updated particularly in the period after a major content patch as it’ll be updated regularly.
Omen: Good idea, particularly for dps
Turn off addons which you don’t need when raiding. That bag mod? Not needed, questing mods, bin them and so on. Some addons do a lot of communication in the background in a raid, it might make sense to bin those as well.
The aim here is to lower the load on the system because tracking 25 players and mobs and handling communication is going to put a serious load on your machine.
Information is dropping about the loot to expect in the Icecrown 5-man content.
|| Ulduar, KT/EoE
|| Ulduar weapons
This is definitely another stage of the gear reset to give players a chance to gear enough to make the jump into IC raids easier without having to grind all the way through Naxx, Ulduar and the Tournament. In short grinding the IC 5-man heroics will give gear of a suitable level to mash into the normal versions of the CC raids and probably just about good enough to have a pop at IC 10 man.
Yoggie +3, I am expecting a rather large repair bill tonight.
Random thoughts and ponderings caused by thoughts
PUGs can be hell, particularly if you’re one of those lucky lunatics who likes tanking or healing, let’s face it while there is the magic triumvirate of tank+heal+dps it’s on the tank and healer’s shoulders that the blame for a wipe normally lands.
For the purposes of this post I’m going to focus on being a healer but the general points are valid for all roles.
- Rhino skin
Get one, make sure there are no flaws in it and slap on some of that armour the leather manglers make.
Part of the problem is morons, you’re going to have to deal with them when pugging, I have mental filters which I throw into effect when I encounter one and I’ll generally ignore certain type of comments because to be frank life is too damm short to get into a battle of wits with someone who is unarmed. Â An example for the pile, it’s a tincan run + 1, we’ve pugged in the tank because I need the badges on unferth. Â One of the whispers I get is “let’s drop the dps after this run and go and so some others”. Â This is one person who hits the “doiknowyou” files as a moron, his tanking wasn’t that epic and I know the dps and given that (from memory it included the mage and DK) none of the dps was too shabby he was being a moron.
- The pug doesn’t have to love you
This is particularly true when it’s a completely random pug, or you’re joining a guild run. Focus on filling the role you’ve been invited to handle.
- Trust your toon
One of the issues which I’ve had to learn to get over is a bit of a hangover from the original TinCan runs where we were undergeared and having serious problems.
No pull was attempted unless everything was topped up.
For a more normal party setup this isn’t needed, trust that you can handle a trash pull on 30% mana, drop and drink at every opportunity, pop whatever cooldowns are needed to keep rolling. Â Don’t worry if the tank pulls before you’ve finished drinking, just get on with keeping them alive when it seems prudent (this includes continuing to drink while the pull is happening)
- Life at “the speed of PUG”
Generally people pug for two reasons.
- Need a quick run for farming badges
- Can’t get a guild run going
- Keep on rolling
If it’s a good group, and everyone is happy to keep going just roll with it if you have the time. Â It’s quicker than trying to find a new party and with the added advantage of knowing what the tank’s pulling style is.
- Did I mention Rhino skin?
PUGs are to a large degree a means to an end, the target being badges with the minimum of time spent. Â Making sure the daily dungeon is mashed into submission and practice.
Wednesday ad-hoc raiding went well, one shotting everything in 10-man TotC, no heroic mode stuff attempted. Which given the activities of the previous 30 minutes (moving dead ducks) was probably a good thing. VoA10 & VoA25 fell to the imba leetness of the group and all that stuff. Though at the end of the flame watcher there were a rather large number of corpses lying around.
Unferth has a stack of the new emblems ready to roll, I think I’m going to hold off to see if I pick any more up from the weekend before deciding on pretties to buy.
The DPS gear is holding up pretty well, I need to talk to the dps chicken lead just to check what direction I should be gemming, however from the feel of things I need to move from SPR into Crit, SP and haste.
So after the weekly “locks have expired let’s kill the 10-man of choice” raid and VoA runs on the tree it decided that running the newly minted priest through a heroic would be cool.
There was some mis-communication.
So we’re piling into UK heroic, with only four of us, one of the four is a newly minted in crafted gear, with minimal experience of healing on a priest, the other three are in a mix of pre-raid and a smattering of Naxx10/25 gear.
Apart from the comedy wipe in the dragon pens it felt “easy”. The damage taken wasn’t excessive, the prince went down without any problems (stack on the tank ftw), Pinky and the Brain didn’t give any hassle and Ingvar felt positively easy.
There was less of the “insane tank charging in” and “we’re team tin can there’s no reason to run” mentality about the run but even so, I was expecting Ingvar to give us some grief.
So… four-man nexus
Bloody hell that hurt.
So for a single flask timer on Saturday we had a go at TotC25 heroic. So there we are smashing our face into the first boss on the beasts. 2m30 into the fight we suddenly get the worms entering the fray.
Nope, they’ve not pulled any punches here, reading through since gives the enrage timer for the whole first fight as 8m30 or so.
Ouch. We will be working on this for a while and Unferth needs to do the daily heroic every day to get kit upgrades.
Eveyone is talking about him, so here’s my thoughts.
As bosses go he’s pretty simple, it’s mostly a tank and spank, remember to stand on the white when he’s burrowed, keep together during that phase to make life easier for the tank collecting the adds.
Now… the final phase. As a healer this phase goes against everything I’ve trained myself to do, healers we all know how things go, we look at grid|healbot, see glowing badness of some description and heal the hell out of those who are hurting. It’s what we do.
He casts a leaching attach which drains 10% of the remaining health from each raid member healing himself
healing == bad.
It’s hard work holding off from performing anything except the most essential healing, watching those health bars dwindle and hoping against hope that there isn’t a damage spike which can’t be reacted to.
So healers, learn to love damage in the final phase, it’s actually our friend, and if you can lob in some damage. It’s not as if we’re doing anything else.