Recruitment drive

It’s been a while since my last decent update but things have been happening in game and out. However the focus of today’s piece of crafted stuff is guild recruitment, and particularly.. getting more bodies into the raids I’m leading 🙂

So, the sales pitch.

Immune to Psychology is a small friendly guild on Earthen Ring EU (Alliance side) with both a social aspect and 10-man raiding focus.  We need you to help us with beating up the big and the bad of Cataclysm.  Raiding on Wednesday, Friday and Sunday nights.

We are recruiting all roles but especially need melee and Healers. We are looking for skilled raiders who are committed to progression, know their class and always strive to improve. Cataclysm raid experience is helpful but not essential so long as you can show a knowledge of your class, practical application and have gear which is ready for raiding at the current level.

Raiding Schedule

Invites at 20:15
Pull at 20:30
Finish at 22:00 on Wednesday and Sunday, 22:30 on Friday
(All times given as server time)

Websites and other stuff

Check out our website for more information, policies and our application form
http://www.immunetopsychology.wordpress.com

Baradin Hold

A mix of a raiding guild run with the addition of Kaylad wandered into Baradin Hold for the first time (Alliance on my realm is … “ineffective” at PvP) to have a quick look at Pit Lord Argaloth

So what did we learn?

  1. Trash
    The trash does a debuff, the debuff hurts like hell, it can one shot a tank doing around 500k damage.
    It stings a little.
  2. Argaloth
    The slash debuff hurts but is controllable with communication between the tanks, prompt taunting and intelligent use of cooldowns (other tank taunts, blow three stacks on Word of Glory, spam CS to get HRP up to three stacks ready to taunt and blow shield as an instant burst of threat). 

    The fel firestorm is actually easy enough to handle, stand still watch for a meteor coming down on your head, move before it lands into clear space, rinse, repeat.  The two teams then form back up, make sure the tanks are communicating to ensure they know which one is picking up.

After about 4-5 pulls we hit the enrage.

Next step for the team, more hit on the dps, more D on the dps, come back and kill him.

HRP – Holy Rogue Power

Enter the DestroGnome

I’ve been debating for a while what should be my second toon to pushed through in Cata, the one which gets the solo treatment and probably nearly as much gearing attention as my tanking main.  Based on recent experience with Wubbles has sealed the deal, the warlock (one of the classes I had originally pegged as “not a hope of ever reaching the level cap”) will be fighting the good fight and looking for some serious face time with the nasties following the Shattering.

Last night was a ITP / Nosferatu mixed run starting at our mate Arthas, I reckon that this little gnome held up the honour of gnomes everywhere by nuking his heart out.  No major mistakes and plenty of raw damage landing where it should.

The experience in the beta has also been pretty solid, Wubbles made 85 in Uldum without any serious problems and has been having a great time in the normal mode dungeons.  CC is essential and easy enough to handle, though I possibly need so more macros to make things even easier.

So roll on two weeks time and the entry of DestroGnome!

Raiding Guilds

It remains a period of change in Warcrack at the moment, with players coming and going, mostly going to be honest.  Yet again I join a guild and one of the core officers drops a few weeks later, so just bad timing or is the universe conspiring against me.  Does this actually change anything, well that’ll depend on whether the feel of the raids themselves alters in a manner which I’m not comfortable with.

Onward tanks, you only have your durability to loose!

Wrathful endings

I’ve been listening to the WoW.com podcast and they’ve just made a decent point, now is not the time to be farming ICC (or any raid) for gear.  Let’s face it even on the most pessimistic estimates we’ll have a new expansion within the next three months, all our gear will be replaced before we see the first tier of raiding content at 85, we’ll have new mechanics and approaches to learn in how we handle levelling, dungeons and raid content (well hello there cc, nice to see you back in the game).

This does tie in with what Team Pirate is up to, we aren’t looking grinding the raids on our Sunday slot for gear or rep at the moment, the focus is shifting to “let’s actually kill this thing, we want to see the end of Ulduar”.  While some of the team will be able to use some upgrades from the place the bulk of the drops are going to end up as gold or shards, what we will be getting is the kills, some achievements.  Knowing that we can work as a larger group to clear possibly the best raid instance Blizz have put together.

It is a strange time we’re working through, ICC has been done to death, and then some, realistically the only reason to go there is for completeness on achievements, particularly the heroic mode ones.  Which is why guilds are imploding left, right and center or where they’re strong enough going on hiatus until Cata drops.  Even those putting themselves on hold will have problems with those raiders who do want to keep kicking a boss where it hurts leaving and heading off to pastures new hunting for some form of solid raiding action.  Rebuilding good solid teams with high attendance / standby rates is going to be a challenge in the early part of Cataclysm.  As one of the officers of the now defunct raiding guild pointed out, Wrath brought lots of new raiders into the game the capabilities were variable, not entirely surprising but it’s a useful datapoint.

Does this mean the death of raiding, or that it’s been dumbed down too far, or any of the other QQ which always flies around when a group thinks that they’re no longer in that nice elite slot on the bell curve.  No.  There are mistakes in wrath, where’s my CC!, but I’ve managed to see all the content where with the TBC model I would probably have got bored and cancelled my subscription 6-9 months ago and gone off to another game.

Where does this leave us as we peer into the coming darkness, hopefully Blizz can tune the casual / hardcore raiding balance further, both groups need to be catered for and throwing the major part of the resources into raid instances which only a minority see is a design decision which doesn’t really match the whole userbase.  Moving to keeping purples as “epic” (ie, raid loot), on balance I think it keeps some people happy without actually affecting the gearing, let’s be honest it’s only a damm colour.

Where’s the conclusion?  Dammed if I know, I’ll probably mumble on about this sort of thing again in the future.

Team Pirate : Ulduar, facetime with Yoggie

As predicted, we came, we saw, we had our arses kicked but he might well be ours next week.

This was our first serious week on Yoggie, after nuking down the weekly (FL) on 25-man we decamped back into our 10-man raid and wandered down for some ‘discussion’ with the old god on the nature of the universe.

Phase 1 :  Dances with Guardians

We’re getting better, of the course of our normal raid (3hrs) we went from “dying to lots and lots of guardians” to “only getting a couple of extras at the end of the phase”.  The critical thing to learn is if it looks like you “might just get through that gap” then there isn’t sufficient room and go round the long way.  Yogg is a survival fight, it’s about control and making sure that each phase has it’s issue kept under control.

So take your time, wait for the mobs to reach the Sara tank.  The “collecting” tank will be wandering around as needed, don’t pewpew his mobs as he’ll be more interested in moving safely than holding onto them against aggressive DPS.

Phase 2 : Tentacles?  When did this become Anime?

Avoid constrictors where possible, do your own damage to constrictors rather than passively waiting to be released (easier for casters than melee types).  One tank (and only one) is needed on the Crushers to dance in to interupt the channelled spell, the rest of the melee should be on the Corruptor.  Ideally this is where our bear tank goes kitty for some extra damage.  Portal people, take the time to get into place before they spawn, this gives more time in the illusion and therefore more time on the brain.

More brain time means we have more clean up time outside and a shorter overall P2, this is good.

Sanity.  Particularly for portal people, get out before the cast is finished, if this means cancelling a spell, go for it, run away.  Spend time standing in pretty green, it’s nice.

Phase 3 : Errr… what, we got here?

This was the (very pleasant) surprise of the raid.  We managed to burn into Phase 3, which did have it’s downside as we han’t briefed on it.

Phase 3 is about raw numbers on the boss, keeping the guardians tanked and being focus fired down in order and sanity, watch the sanity.

Where do we go from here

More practice and I reckon we have ourselves some Old God Sushi.

Then Razorscale & The Council and we have ourselves a cleared instance.

Team Pirate : Yogg Saron

Ladies, Gentlemen and Gnomes.

This is our target, take a good look and then go drink something strong.

Yogg Saron, The old god of death, or as we will be referring to him from this point on “Yoggie“.

Firstly a video

Now, some tactic guides, I’m going to be following these pretty much out of the box, with some juggling of who goes where in P2.

http://www.wowwiki.com/Yogg-Saron_%28tactics%29

http://aotp.dkpsystem.com/guide.php?t=Yogg-Saron,

Portal positions for Phase 2, I can’t find a decent image online yet which shows the 10-man positions, just the 25-man.  Once we’re getting to that part of P2 regularly we’ll sort out exactly where they are and how it’s going to actually work in reality.

The key to the portals is for those designated to go down to be at the portal positions for when they spawn (no running to them after the spawn, watch your timers) and be nuking as hard as possible in the illusion and brain room and get out before the timer ticks.

The outline plan is

  • Plenty of wiping on Yoggie so we can learn the fight, three phases and an enrage of 15 minutes if  I recall correctly.
  • Raid breaks – So we can get a kill in to break the wiping pain
    • Ignis
    • Razorscale
    • Iron Council
    • Onyxia
    • Obsidian Sanctum

Team Pirate : Ulduar 10 pt3

Amazing progress this week.

Mimiron – two shotted, though it was damm close at the end with tank, healer and one ranged dps left standing.  I think the final part went down a second before the self-repair happened.

Freya – Two shotted, and a damm clean kill at that.

Vezax – Two shotted, it felt a little tight at the end due to some mana issues (as ever only two of the raid had ever seen him in any depth), but a dead boss is dead.

Yoggie – We died, multiple times.

So initial plan for next week.

Yogg-Saron, plenty of wiping and learning on his many and varied abilities.

Homework will be put up here soon, including links to the guides, videos and random commentry.

Loin-girding – Build up those funds, make sure enchants and gems are polished and let’s put an old god’s head on a spike!