Currency & Gear, pt2

The blues have been out giving us some more information on the currency changes, particularly the conversion rates

http://forums.wow-europe.com/thread.html?topicId=14574620792&sid=1&pageNo=3#43

and the important bits are…

The following items are immediately converted to gold:

  • Emblem of Heroism = 5.5 gold each
  • Emblem of Valor = 5.5 gold each
  • Emblem of Conquest = 5.5 gold each
  • Badge of Justice = 1.833 gold each

Your New Honor Points total will be the sum of the following amounts:

  • Old Honor * 0.024
  • Old Arena Points * 0.85
  • Battleground Mark of Honor * 2.976
  • Wintergrasp Mark of Honor * 19.08
  • Stone Keeper Shard * 1.6
  • Venture Coin * 3
  • Spirit Shard * 1


Your Justice Points total will be equal to (Emblems of Triumph + Emblems of Frost ) * 2.75

Again, the softcap for both Honor and Justice conversions is 4000 points. This means that if a character converts to above 4,000 points, it will not be possible for them to earn more until they fall below the 4,000 cap.

A hardcap will be implemented in a following patch before Cataclysm’s release. At that time, any excess points above 4,000 will be converted as follows:

  • Honor points above 4,000 are converted to gold at a rate of 35 silver per point of Honor.
  • Justice points above 4,000 are converted to gold at a rate of 2 gold per point of Justice

So, not looking too bad, though no clarity yet on what will happen once the hardcap is implemented for those who earn points at the cap (lost, gold, weasels or hamsters?).  How is this going to affect my alt farm, virtually no impact, none of them are anywhere close to the cap.

There is a money making opportunity for those without a need for the points, convert to conquest or lower… profit!

The Tier set in the room

It’s not explicitly stated by any of the blues but the subject of gear has to be considered, this change removes the split between Frost & Triumph and from the mood music I can only assume this means all the current frost level gear is about to be re-priced in Honor points, so the 251 & 264 Frost gear is about to be available to anyone who wants to splash out the points.

Impact, well the gear is about to be junked anyway, once Cata drops we’ll be exchanging our pretty purples from heroic LK and drooling over the pretty quest greens.  What it might do is in the last few weeks of the expansion open up the back end of ICC to a few final groups, allow some people to get in their LK kill for the title and so on.  To the hardcore raiders this devalues their achievement, but to be frank I can tell the quality of a raider from how they perform in a raid not from the quality of their gear or their titles and even with the extra opportunities at gear the backend of ICC is not an easy place to fight, Arthas is a tricksy undead thing and a competent well geared group who’ve taken him down before can spend most of an evening wiping on him.

So, enjoy the purples while they’re still useful, have a pop at those encounters you’ve not cleared and clear out those bags ready for the coming destruction of the world.

4.0.1

Apparently it’s on the background downloader, with the first part clocking in at a mighty 1.5Gb or so.  Given recent history I guess we’re looking at two weeks or so before it drops.

Currency

So the web is abuzz with the latest bit of news to drop from the 4.0.1 PTR, currency cleanup

As of 4.0.1 we’ll have

  • Justice Points (equivalent to Emblems of Triumph at the moment)
  • Valor Points (equivalent to Emblems of Frost at the moment)
  • Honor Points (equivalent to Honor Points)
  • Conquest Points (equivalent to Arena Points)

As the tiers are released existing Valor points will be converted to Justice points, so all players enter each new tier with zero Valor points.

All of this has already been announced, so what’s new?

As of patch 4.0.1 (on the ptr now, get your copy while it’s fresh) all Emblems of Triumph & Frost will be converted to Justice points.  All other emblems and badges will be converted to gold.  All PvP currencies will be converted to the new honor point system.  Initially the conversion will be done with a ‘soft’ cap, where the conversion will allow players to have more than the maximum number but no new points can be earned until enough are spent (this will change later and any excess will be converted to gold).

Points will only be awarded for kills made at an appropriate level, so no killing Hogger in Cata at level 85 for points.

I’m completely happy with this, let’s be honest badges learnt at the lower levels are now pretty much junk which just clutter up the currency tab, they’re bloat from the original release and two expansions, so things were well overdue for a clean up.  This also ties nicely in with the new points based system for PvE and PvP rewards.

I do want to see what’s in the pipeline for costs of items, how the older items are going to be priced, whether the pre-wrath badge gear is going away or will be available for gold and so on.  It’s currently unclear how stone keeper shards are going to be handled, or whether they’re included in the “PvP currency” being converted.

What about the cooking awards, will these be converted into something else, I’m not sure at the moment, I strongly suspect not.  They’re sat aside in their own little world and unless Blizz are going to remove the tie in with the daily quest to get the wrath recipies then I think they’ll stay.  Though there is an argument to do so, realistically how many players coming up through NR are going to do the wrath cooking quests to level up their skill.  It would make sense to change this to streamline the cooking skill development chain and not create a speed bump for no good reason.

Team Pirate: Weekly raid quest

We’re skipping it this week.  It’s Eye of Eternity and given it’s habit of bugging harder than an ants nest with the group on Phase three I am unilaterally declaring (unless I get a roar of protest) that we’re going straight into Ulduar.

Guild Master – rank change for Cata

http://www.wow.com/2010/09/15/cataclysm-beta-guild-ranks-can-be-set-to-require-authenticator/

This has to be possibly the single killer change for Guild leaders in Cataclysm, forget guild perks, forget the extra gold flowing into the bank without having to do anything.  Mass summoning, a gimmick nothing more.

Allowing guild ranks to be setup to require an authenticator, now this is something special, no accessing the guild bank for Mr “I can’t be bothered to protect my account”.

No this will not stop players from looting the bank and changing realms, it won’t stop stupid players from getting hacked but it helps raise the bar another notch to make other guilds easier targets and provide some level of extra protection for GMs.

No details on what happens to members who have removed the authenticator from their account.

Wrath, a retrospective… the bits I missed

So, as various commentators have pointed out I missed a few things while writing my last piece on Wrath.

Raiding (or the little ones I forgot)

Obsidian Sanctum

A simple enough raid, kill the mini-bosses, nuke the big boss, control the adds and dodge the (moving) bad.  I like the simplicity of engaging the various hardmodes, which also feeds into making it simple to change direction and go for the easy kill after spending too long working on the hardmode.

Being a single boss raid also helps in that going for the easy mode kill doesn’t cause a lot of extra work for the following week requiring an extension of the lock.

Eye of Eternity

To be honest I think it’s horrible, much like it’s baby brother The Oculus, both were attempts to get the whole “vehicles in raiding” mechanic moving and if I’m feeling generous they were both classic first attempts.  Lots of ideas which the developers wanted to try out but little experience in how they would work in reality.

Both are definitely filler raids, there to give some flavour and a break from the larger progression tunnels full of bosses.  Having more like OS & RS in the expansion would be nice, less of the EoE style encounter please.

Ulduar 10 – Planning

So looking at the team, we have the following U10 capable toons, those I think are the most likely candidates are flagged blue, there are also some combinations which are impossible as there are less people than toons in the list (for example Korenwolf / Unferth / Wubbles are all on the same account)

Tanks

  • Korenwolf (Paladin)
  • Ariciel (Druid)
  • Malfeasant (DK)
  • Unferth (Druid)

Healing

  • Kaylad (Holy Paladin)
  • Baradan (Disc Priest)
  • Meridian (Shaman) / Siyara (Druid)
  • Cresside (Holy Priest)
  • Unferth (Druid)

DPS

  • Keone (Warlock)
  • Sangamon (Hunter)
  • Mardia (DK)
  • Mardek (DK)
  • Brethil (Warrior)
  • Yave (Warlock)
  • Siyara (Druid)
  • Cresside (sPriest) / Bieslook (Mage)
  • Wubbles (Warlock)

I’m reckoning

Tanks – 2
Healing – 3 (pulling one into off-spec dps where it seems good)
DPS – 5 (ideally splitting between ranged and melee)

If any of the team has particular desires for specific roles etc, you know where to find me.

Wrath, a retrospective

There has been some noise out on the intertubes about whether Wrath has been a good or bad expansion, so I reckon it’s time to throw my hat into the ring.  I started in WoW around patch 2.1 or so, and didn’t hit 70 on my first toon until sometime shortly before the Isle of Free Money dropped.  We never pulled enough people together consistently to run anything more than dailies and the occasional 5-man (steamvaults blocked us for ages).

IoQD was vast amounts of fun, there was a real feeling of progress, in pushing back the forces opposing us to regain control of the Island.  It rocked.

So, enter the Lich King, the call is made and we packed our thermals (well everyone else did, I’m a dwarf our home is permanently covered in snow, Northrend.. it’s bloody summer camp by comparision, cold weather my … I digress).

The guild as a whole was a lot more active which meant by the time we all hit 80 and decided to have a proper pop at dungeons there were sufficient warm bodies around.  Of course we were inexperienced having run very few dungeons and went in with Team Tin Can (four pallies and a warrior), two of which were healing and three in prot spec, so killing things got “interesting”.  We learnt a lot, we had (and this is important) fun learning.

Lessons were learnt, respeccing and gearing happened so we moved to a single tank and moved to a more normal tank,heal,dps setup, bosses died, badges dropped, gear dropped and the tarts of the group also …. pugged.  As the druid hit 80 and dual-specced tree I moved to pugging VoA and Naxx, good experience, requiring a certain level of “patience” and thickness of skin, which I have in abundnace thanks to my day job.  Ulduar came and with it full raiding.

So where does that leave us?

Badge mechanics

I think these worked well, gearing to the n-1 tier is simple enough and just requires time, there is no requirement to grind all the previous raids to gain enough gear to pull your weight in the current level of raiding.  It looks like they’re taking this forward in Cata but in a cleaner form.  There are plenty of people who complain about this approach “welfare epics” and so on, however Blizz understandably want the work they put into the raid instances to be available to a much larger pool of players, let’s face it when the focus of the major patches is the raid instance does it make any form of sense to lock 98% of your playerbase out of them?

Raids

Naxxramas

They’ve taken a lot of flak for bringing back Naxx in 10 & 25 man form, “recycling content”, “taking the easy route” and so on, however that does ignore the effort which will have been put in to properly balance this raid for 10 & 25.  That said it does look like the tuning was on the “easy” side with the content being cleared in double quick time, however it was cleared only by the top guilds who drive for those world first positions.  For a lot of the playerbase it did cause some headaches and provided a challenge.

Ulduar

I have to admit I love the look of this raid, the bosses have some interesting mechanics, turning on hardmodes requires some extra thought and focus.  The biggest gripe would have to be size of the raid (though this does help build the whole “epic titan” feel) and the limited number of optional bosses.  Let me expand on that for a moment as it’s particularly important when a guild is working a specific boss or mode, there’s little as depressing or painful as wiping constently on the same boss for weeks, with little or no let up.  One of the most effective ways of breaking this is to have enough optional bosses (or alternate raids) to use to “get something dead dammit!“.

More like this Blizz.

Trial of the Crusader

A disaster, nothing more, nothing less.  No trash, speaking as a tank I love trash, it’s my warm up, it’s random, it remains a challenge, the dps love the pretty numbers from nuking stuff with complete unselfconcious abandon.

Trial… a circular room which contained bosses and no trash, it was boring.

I also do have a certain downer on the place thanks to the five (yes five) weeks wiping on Beasts Heroic, that was a major test for the guild.

Trial was simply put the worse raid in the expansion, I’ll leave other bloggers to comment on how it rates against pre-wrath raids.

Icecrown Citadel

I admit to liking it, not as much as Ulduar but it’s a fun place to tank, the artwork is darker but no less epic than the titan city.  However we’ve been in there a long long time.  ICC opened in December 2009, at the time of writing it’s been open for over eight months, current estimations put Cata dropping in November which will make near as dammit a year of a single raid instance (no I’m not going to count Ruby Sanctum, we had that down in two weeks).

So epic raid, good bosses, LK was a good solid challenge, but guys… we’re seriously starting to hate seeing the inside of that place.

Onyxia

Even those of us who never raided prior to wrath have seen her go down (four manning in heroic gear in her original form).  A filler, nice but nothing special.

Ruby Sanctum

This was a challenge, the trash hurt and required some decent planning to get right.  Halion is a good positioning and control fight in the twilight realm, however it’s nothing massively special and if it was meant to keep the players interested for a significant length of time it failed.

Raiding is too easy

Often heard from the lips of raiders who would prefer that to raid you must commit large amounts of time to a guild, and spend the time not raiding in preparing to raid.  It is massively easier to get into raiding in Wrath, that is true.  However looking at the ICC pug scene there are very few pugs which are looking at heroic, only a slightly higher number which get much further than 6/12 and most fall apart at Deathbringer.

What I take from that is the first bosses are ‘easy’ and accessible to a lot of players, however there are checkpoints within the raid.  Each “mini-endboss” (Deathbringer, Putri, Blood Queen & Sindy) is a gear, skill and general raid competency check which weeds out the bulk of pugs.  Personally I see this as a good balance.  Let the casual raiders see the inside, while keeping a certain level of ‘hardness’ to keep the achievements and access to Arthas limited to those who can spend time and focus on reaching him.

As for those who want a return to raiding for the elite only, tough, it’s not going to happen.

The Tournament

Billed as a IoQD-alike it never really fulfilled it’s potential.  There was no drive to go and work on the tournament and preparing to face the Lich King, IoQD had the gated opening of sections of the Isle based on the number of players going to do the dailies, whereas with the tournament we simply had to wait for the next patch to drop.

Ponies… this is possibly the single most hated part of the whole expansion as far as I’m concerned.  Jousting felt like (and still does) something rammed in to make us love the vehicle mechanic.  Combine ponies with lag and it becomes an exercise in futility and pain.

Please do not do that to us again.

Where does this leave us?

On balance I liked Wrath, there have been some things which were annoying (Ponies, Circular room of boredom, ICC being far far too long), other things have rocked (being able to raid, new 5-man instances and so on).  Do Blizz need to tune things, of course, it’s in the nature of the beast, do I think they got it massively wrong.  No.