Team Pirate : Ulduar, facetime with Yoggie

As predicted, we came, we saw, we had our arses kicked but he might well be ours next week.

This was our first serious week on Yoggie, after nuking down the weekly (FL) on 25-man we decamped back into our 10-man raid and wandered down for some ‘discussion’ with the old god on the nature of the universe.

Phase 1 :  Dances with Guardians

We’re getting better, of the course of our normal raid (3hrs) we went from “dying to lots and lots of guardians” to “only getting a couple of extras at the end of the phase”.  The critical thing to learn is if it looks like you “might just get through that gap” then there isn’t sufficient room and go round the long way.  Yogg is a survival fight, it’s about control and making sure that each phase has it’s issue kept under control.

So take your time, wait for the mobs to reach the Sara tank.  The “collecting” tank will be wandering around as needed, don’t pewpew his mobs as he’ll be more interested in moving safely than holding onto them against aggressive DPS.

Phase 2 : Tentacles?  When did this become Anime?

Avoid constrictors where possible, do your own damage to constrictors rather than passively waiting to be released (easier for casters than melee types).  One tank (and only one) is needed on the Crushers to dance in to interupt the channelled spell, the rest of the melee should be on the Corruptor.  Ideally this is where our bear tank goes kitty for some extra damage.  Portal people, take the time to get into place before they spawn, this gives more time in the illusion and therefore more time on the brain.

More brain time means we have more clean up time outside and a shorter overall P2, this is good.

Sanity.  Particularly for portal people, get out before the cast is finished, if this means cancelling a spell, go for it, run away.  Spend time standing in pretty green, it’s nice.

Phase 3 : Errr… what, we got here?

This was the (very pleasant) surprise of the raid.  We managed to burn into Phase 3, which did have it’s downside as we han’t briefed on it.

Phase 3 is about raw numbers on the boss, keeping the guardians tanked and being focus fired down in order and sanity, watch the sanity.

Where do we go from here

More practice and I reckon we have ourselves some Old God Sushi.

Then Razorscale & The Council and we have ourselves a cleared instance.

On bullying

Completely non-wow related other than I picked this up on Lady Jess flagging up a short by Ellen on bullying in the US

[youtube=http://www.youtube.com/watch?v=_B-hVWQnjjM]

Which I so happened to read after seeing a dear_gnome on a similar subject.

Bullying, for whatever reason, just no.. never.

Kid of Speed

I reckon it’s time this link (http://www.kiddofspeed.com/) did the rounds again, the foul up at Chernobyl is something which should never be forgotten, a reminder that we all are only human and that reaction times and human arrogance is something which has to be factored into any design decision, whether it’s for a garden, kitchen, baby stroller, car, phone network or a nuclear reactor.

Design the system with the basic assumption that homosapiens is in the loop, with all the faults inherent in the species.

Please.

Beta: Paladin levelling

Only a few quick comments at the moment.  The tag team paladins have teamed up on the Beta and are trying a prot/ret approach to the wrecking ball (we rolled through Wrath as Prot / Holy), it’s working well.  As ever two paladins are a awesome combination, we turn up and things die, what I am having to watch more than in the past is my health, the mobs are hitting hard and to be honest I’m out of practice in keeping a eye on my health having been out of the levelling game on him for 18 months or so.  Doing dungeons and raids does actually require a certain degree of “other than when my health alarm pings I do not worry about my health, my job is keeping my mitigation and threat up to stop the mobs eating the healer, the healer is focused on my health”.  So I’ve died more while levelling than I should due to a “I’m a tank, of course I can… ouch”.

Anyway, Deepholm is nice, pretty and it’s good to see a horde airship smashed into pieces, just as things should be.  The story in the quest lines is working, I’m looking forward to running through it more once the final, non-bugged, version drops in the shops.