With Cata we have a fresh focus on crowd control, I love it. The approach I’m taking is not to mark up the cc targets but give that responsibility to the other members of the team, it makes more sense. The DPS all have a better idea of what their cc is good for, which mobs it can be used on most effectively and so on. Once they’re done marking I’ll drop the X and skull onto my primaries and let the dps pull for me.
It works, it’s controlled and spreads the load and responsibilities which in my view helps remove the “dps are only good for nuking things” “tanks are epic and own the group” and all the other nasties which Wrath gave us from the entitlement crowd.
However what if you’re running in a class which hasn’t got an effective “lock down” cc?
Not a problem, cc isn’t just about taking mobs completely out of the fight, it’s also about minimising the damage they can do or helping the tank control position etc etc.
For example burning off some of the mana from a caster can help speed up the point they’ll come charging towards the tank, got a silence effect? Wonderful that’s another ranged which is coming to have a chat to my plate covered arse. Death Grip, bring it on, pull that caster over here and drop him in front of me where my AoE can give it a big cuddle. Curse of tongues, slower casting means less damage or healing.
You get the idea.
All classes have extra abilities, now is the time to dust them off, shove them onto a keybind, go on. Show us what you’re made of.