Tag Archives: Team Pirate

Team Pirate – The ongoing plan

As the team is aware numbers are currently an issue, this combined with the arrival of the big dragon in a few weeks means I’m going to re-assess our current plan.

I am going to make the last formal “let’s try and get a raid together” for the 28th of November.  This takes off any pressure as we hit levelling time and removes the whole “everyone is off partying / drinking / being social in the real world” until well into the new year when the credit card bills have landed and we’re all looking for something to do which involves very little spending of extra money.

From there the aim is to resume in 2011, I reckon the 30th of Jan is a decent date.  A certain person will have ten level 85’s by then and I’m sure there will be at least a few more in the guild.  The plan at that point will probably be the new dungeons, possibly heroics if we have enough 85’s and working on Ulduar.  Yes I want to see that dead on my Paladin.

If we have enough people online during the hiatus for the normal slot there’s nothing stopping us going to kick something in the shins.

So, Team Pirate, what say ye?!  Does this look like a plan.

Team Pirate : Ulduar, facetime with Yoggie

As predicted, we came, we saw, we had our arses kicked but he might well be ours next week.

This was our first serious week on Yoggie, after nuking down the weekly (FL) on 25-man we decamped back into our 10-man raid and wandered down for some ‘discussion’ with the old god on the nature of the universe.

Phase 1 :  Dances with Guardians

We’re getting better, of the course of our normal raid (3hrs) we went from “dying to lots and lots of guardians” to “only getting a couple of extras at the end of the phase”.  The critical thing to learn is if it looks like you “might just get through that gap” then there isn’t sufficient room and go round the long way.  Yogg is a survival fight, it’s about control and making sure that each phase has it’s issue kept under control.

So take your time, wait for the mobs to reach the Sara tank.  The “collecting” tank will be wandering around as needed, don’t pewpew his mobs as he’ll be more interested in moving safely than holding onto them against aggressive DPS.

Phase 2 : Tentacles?  When did this become Anime?

Avoid constrictors where possible, do your own damage to constrictors rather than passively waiting to be released (easier for casters than melee types).  One tank (and only one) is needed on the Crushers to dance in to interupt the channelled spell, the rest of the melee should be on the Corruptor.  Ideally this is where our bear tank goes kitty for some extra damage.  Portal people, take the time to get into place before they spawn, this gives more time in the illusion and therefore more time on the brain.

More brain time means we have more clean up time outside and a shorter overall P2, this is good.

Sanity.  Particularly for portal people, get out before the cast is finished, if this means cancelling a spell, go for it, run away.  Spend time standing in pretty green, it’s nice.

Phase 3 : Errr… what, we got here?

This was the (very pleasant) surprise of the raid.  We managed to burn into Phase 3, which did have it’s downside as we han’t briefed on it.

Phase 3 is about raw numbers on the boss, keeping the guardians tanked and being focus fired down in order and sanity, watch the sanity.

Where do we go from here

More practice and I reckon we have ourselves some Old God Sushi.

Then Razorscale & The Council and we have ourselves a cleared instance.

Team Pirate : Yogg Saron

Ladies, Gentlemen and Gnomes.

This is our target, take a good look and then go drink something strong.

Yogg Saron, The old god of death, or as we will be referring to him from this point on “Yoggie“.

Firstly a video

Now, some tactic guides, I’m going to be following these pretty much out of the box, with some juggling of who goes where in P2.



Portal positions for Phase 2, I can’t find a decent image online yet which shows the 10-man positions, just the 25-man.  Once we’re getting to that part of P2 regularly we’ll sort out exactly where they are and how it’s going to actually work in reality.

The key to the portals is for those designated to go down to be at the portal positions for when they spawn (no running to them after the spawn, watch your timers) and be nuking as hard as possible in the illusion and brain room and get out before the timer ticks.

The outline plan is

  • Plenty of wiping on Yoggie so we can learn the fight, three phases and an enrage of 15 minutes if  I recall correctly.
  • Raid breaks – So we can get a kill in to break the wiping pain
    • Ignis
    • Razorscale
    • Iron Council
    • Onyxia
    • Obsidian Sanctum