Team Meatgrinder

Take two DKs (one heavy blood, the other split blood/unholy), take Hellfire, the Overlord, 63G3, the DKs are both 60. If I’d had mark of blood cool before starting to hit him I think I’d have survived, either way he’s dead.

I wonder when that nerfbat is coming.

Oh it doesn’t matter whether he’s a Paladin or a DK, he’s still an aggro magnet (without frost up).

Evil Korenwolf

Trouserleg of time job, Korenwolf & Kaylad have pushed through to 80, they’re Paladins, they’re a good team…however… a year ago in an alternate universe the Lich King got one up on them during the scourge invasion and raised them to be part of his army.

So I present… Evil Korenwolf

He’s busy levelling with Evil Kaylad, all I can say at the moment is that tag team DKs are massively OP, they’re mashing through the content at a storming pace without having to break for anything (except maybe the Fel Reaver)

Team Multifish

A good solid run, ok there were wipes but we had some undergeared players on the run (this is a good thing they got shinies), Gormok went down on the third attempt, Demon dude one shotted, bumped into the champions for a number of attempts until we got the dps focused enough (including the healers) to nuke down the tree and priest.

That was a strange fight, there I am nuking the healers, then I remember hitting things with skulls and then suddenly “oh… there’s only one left”.

The flying tarts were one shotted as was Anub.

So achievements went *ping*, lootz was handed out and Unferth is three emblems off the next item.

Tiers in Wrath

Someone commenting on the wow.com thread about the new LFG system nailed down how gearing and tiers are working in Wrath.

“Gear progression is now a three-“tier” system. Tier 1 is one raid behind, like Conquest emblems now. Anyone can get Tier 1 for running heroics.

Tier 2 is current raid, normal mode. You have to run Trial of the Champion right now for Tier 2.

Tier 3 is current raid, hard mode.

Every time new content comes out, these three meta-tiers move up a rung. It’s as though SSC/TK gear had become available from heroics in BC. (Which, in a way, it did, with the Sunwell-patch weapons.) If you put in enough time, you can never be more than two “tiers” behind hardmode items from the current raid”

That’s it, it’s simple. As ever the older content becomes trivial but let’s be honest this has always been the case. Who here hasn’t solo’d the Deadmines at 80 on a clothie? Yes there is QQ from some raiders about how everyone can get Naxx / Ulduar level gear with minimal effort. This is true but does this mean they’ve been into U25? Have they beaten the encounters at the gear level the hard core raiders did? Did they learn the encounters or just watch video and faceroll through with an overgeared team?

There is more to raiding than gear, and as a wise toon once said “you gear to kill the boss, you don’t kill the boss to get gear”.

Update (or a Shammie is born)

Unferth continues to have face slammed into the floor by the beasts on heroic mode. Progress is being made, p1 is being cleared cleanly most of the time and p2 is improving, we are seeing a lot more of Icehowl. The next check is the dps rate to beat the timer.

Korenwolf has his drake, so no more worrying / stress over the damm holiday achievements.

Wiglaf has come out of his shell and is powering through the levels, he’s now made it over to Darkshire as there is no damm way I am contemplating the nelf zones….

Raiding – Preparation

Hopefully a short series of posts, partly triggered by my own experiences of joining a 25-man progression alliance, a Guildie joining for a trial and random ponderings.

So, you’ve decided that raiding is going to be your thing, you’ve committed to spending some of the hours which previous have been dedicated to questing, playing the AH and 5-man content to beating up the big bad bosses of Azeroth (and associated floating chunks of destroyed planets). Being one of the happy few with shiny achievements ahead of the bulk of the population of the game and pretty (or indeed ugly) epic gear.

Welcome, you need your head examined.

The first big leap is the mindset change, this is progression content so squeezing the last drop of heal / damage / threat out of your toon is what we’re about. It’s about learning where to stand and often more particularly where not to stand. When to move, where you should be moving to, clustered? Spread out? Stood in groups? What addons are considered mandatory, which ones are just “a good idea”?

So let’s started with some addons.
ora2: Get it, install it, move everything around.
DBM: Or the equivalent, keep it updated particularly in the period after a major content patch as it’ll be updated regularly.
Omen: Good idea, particularly for dps

Turn off addons which you don’t need when raiding. That bag mod? Not needed, questing mods, bin them and so on. Some addons do a lot of communication in the background in a raid, it might make sense to bin those as well.

The aim here is to lower the load on the system because tracking 25 players and mobs and handling communication is going to put a serious load on your machine.

Next… consumables

A lesson in shooting yourself in the foot

Nadine Dorries was on the radio earlier whining on about the current part of the expenses scandal and came out with the line that this is just like a tax code being changed and retrospectively applied for several years. So her argument is that financial matters such as tax and expenses shouldnt’ have any form of retrospective element.

Funnily enough this isn’t the line the government & parliament take when it comes to the ordinary Joe Public.

The pre-owned assets tax (“POAT”) was introduced in the tax year 2005/06 and levies a charge to income tax on some previously successful inheritance tax planning schemes which were within the rules.

It can be applied to transactions entered into since 17th March 1986.

So Nadine, up yours. The rotten parliament you and the other 645 troughers are in set the precedent here.

Cataclysm tea leaves

3.3 PTR goes live (Oct 2nd), for a patch this size I reckon 4-6 weeks of testing before it hits the live. So we’re looking at Icecrown being live by mid-November, so that’s our Christmas content for everyone except the uber-l33t progression guilds who will have Arthas nailed in the first day. I hope they enjoy their break from raiding while the rest of us work on him.

Where does that leave us for Cataclysm?

I reckon we’ll see the open beta by mid-Feb at the latest, probably sometime in Jan 2010. With a planned release somewhere between Easter and Summer. I’m personally pitching it closer to Easter.

Icecrown loot

Information is dropping about the loot to expect in the Icecrown 5-man content.

10-man iLevel 25-man
Naxx 200
KT, EoE 213 Naxx
Ulduar 219
IC 5-man 219
Ulduar hard 226 Ulduar, KT/EoE
CC 232 Ulduar weapons
IC Heroics 232
239 Ulduar Hard
CC hard 245 CC
258 CC Hard
IC raid ??
?? IC Raid

This is definitely another stage of the gear reset to give players a chance to gear enough to make the jump into IC raids easier without having to grind all the way through Naxx, Ulduar and the Tournament. In short grinding the IC 5-man heroics will give gear of a suitable level to mash into the normal versions of the CC raids and probably just about good enough to have a pop at IC 10 man.