Garden update and plans

Patio:

We need to lift and re-bed a good number of the flags, the muppets who put the patio down did it on little pillars of cement, so over time the bond has broken and they all shift but with nothing underneath to support them.  A job through the summer I think.  The plastic greenhouse continues to be a fixture which means I’m finally getting my arse back into gear on the veg front.

Veg:

The seeds and seedlings have been planted, the cut and come again is taking off nicely, the toms are firming up and I’m planning on planting them out at the weekend into growbags.   The herbs are mostly going to end up in the raised bed, there’s space in there now, but not the mint.. oh no…

Lawn:

The clearing is continuing, I need another good weekend and then a spray with the “kill everything” weed killer to properly get it into the shape we need for the Summer house & decking project.

Finally… we introduce our favourite little unwelcome guest, Galium aparine, now to work out how to get rid of the damm stuff without having to kill everything within a five mile radius.

Of rough raids

Team Pirate is definitely not hardcore, it’s a relaxed atmosphere and with the aim of getting down what we can do and not spend too long wiping.

EoE proved to be a stumbling block, partly due to people learning the fight mechanics, ensuring clean pickups, handling the sparks etc etc  (all of which were near perfect by the time we finished) but what really beat us was the UI bugs on entering P3.

Dear Blizz, please fix the UI shifts between normal and vehicle mode, it’s a raid killer.

Boom De Yada

Blogging has been light for a number of reasons, so let’s have a Boom De Yada..

[youtube=http://www.youtube.com/watch?v=oOZBU257ERE&hl=en_GB&fs=1&border=1]

Sunday raiding – XT

Nice and simple, we wallop down FL (worth trying for the second tower up or another attempt on one tower to make sure we’re nice and clean on that?) and then into XT.  Suggestion for this week we see if we can hit the dps check for hard mode and see how things go.

So… they died…

Marrowgar (2-shot), Lady Deathwhisper (1-shot) & the boat (2-shot)

Marrowgar, we need to remember we have to cluster in melee due to our general weakness in the ranged department, keep everyone including the healers nice and close to melee so they can wallop on spikes without having to go for a jog first.

Lady Deathwhisper, I admit to being impressed, I was expecting more wipes on her before we got it nailed but everyone worked perfectly and the adds all fell over in order, target switching worked well and the big adds chased me all over the room before falling over.

The boat, bit of practice as it was the first time most of the raid had seen it (need to get the PotC theme running over vent next time for the pull).  Things to remember:

  • The mage doesn’t need tanking
  • dps can go to town on it without any fear.
  • Saurfang needs picking up before the dps land and pulling to the edge closest to the home boat.  This puts the tank within range of the healers.
  • Once the mage drops the dps leg it.
  • Once the dps are clear the tank runs away.
  • Don’t leave pets or totems behind.
  • While the mage isn’t active melee help out with the adds on the home boat
  • Mage has priority over the adds
  • Cannons aim at the axe throwers
  • Loot! (once the boat has docked, we’ve had it bug before)

Team Pirate continues to rock ICC10.

Team Pirate – raid times

So, following discussions on vent we need to ponder the best collective raid time.  Currently Sunday afternoon is seen as the least worst for a number of us but there are some where it’s not ideal.  So.. ideas, comments and the like please.  There is no need for a single raid slot either, we can have a number of possible slots and where necessary shuffle from week to week depending on what suits the various members of the group.

So, I’ll start, Wednesday, Friday and Saturday evenings are off the shopping list for myself (clashing with EO raid times), this doesn’t exclude them but does make ‘wolf making an appearance significantly less likely.

Let the discussion start!

Weekly raiding… It’s Marrowgar

So assuming Team Pirate is online in sufficient numbers he’s dead (again), with any luck we’ll pull together sufficient to be able to have a pop at Death Whisper.

To that end I’m pondering tweaking the raid setup for DW a little, assuming the normal group are around…

Tank

  • Paladin (T) [Confirmed]
  • Bear (A) [Confirmed]

Heal

  • Paladin (K) [Confirmed]
  • Tree (U) [Confirmed]

Melee DPS

  • Deathgnome (M) [Confirmed]
  • Deathgnome (M) [Confirmed]
  • Kitty (S) [Tentative]
  • Rogue (S)[Unknown]

Ranged DPS

  • Hunter (S) [Tentative]
  • Warlock (K) [Unknown]
  • SPriest (C) [Confirmed]

(yes I count 11 as well, so it depends on who’s around for the attempts and who’s signed off)

So, a bit of shuffling to increase the magical dps and bringing the Tree out of semi-retirement doing what he’s good at.

Dear Marrowgar

Thank you from Team Pirate, nice drops and a one shot kill, on an eight man run (yes we did use the buff).

Now to get enough people online for the Sunday run to have a decent shot at DeathWhisper.