Hopefully a short series of posts, partly triggered by my own experiences of joining a 25-man progression alliance, a Guildie joining for a trial and random ponderings.
So, you’ve decided that raiding is going to be your thing, you’ve committed to spending some of the hours which previous have been dedicated to questing, playing the AH and 5-man content to beating up the big bad bosses of Azeroth (and associated floating chunks of destroyed planets). Being one of the happy few with shiny achievements ahead of the bulk of the population of the game and pretty (or indeed ugly) epic gear.
Welcome, you need your head examined.
The first big leap is the mindset change, this is progression content so squeezing the last drop of heal / damage / threat out of your toon is what we’re about. It’s about learning where to stand and often more particularly where not to stand. When to move, where you should be moving to, clustered? Spread out? Stood in groups? What addons are considered mandatory, which ones are just “a good idea”?
So let’s started with some addons.
ora2: Get it, install it, move everything around.
DBM: Or the equivalent, keep it updated particularly in the period after a major content patch as it’ll be updated regularly.
Omen: Good idea, particularly for dps
Turn off addons which you don’t need when raiding. That bag mod? Not needed, questing mods, bin them and so on. Some addons do a lot of communication in the background in a raid, it might make sense to bin those as well.
The aim here is to lower the load on the system because tracking 25 players and mobs and handling communication is going to put a serious load on your machine.
Next… consumables