5-man achievements

I sense the need to get some of the Red proto achievements nailed down, so assuming we can pull enough together tonight I propose getting the remaining nexus ones down as best we can. Particularly the big floaty boss who’s name I can’t remember at the moment as I know the strat on that one.

Ponderings and updates

Wednesday ad-hoc raiding went well, one shotting everything in 10-man TotC, no heroic mode stuff attempted. Which given the activities of the previous 30 minutes (moving dead ducks) was probably a good thing. VoA10 & VoA25 fell to the imba leetness of the group and all that stuff. Though at the end of the flame watcher there were a rather large number of corpses lying around.

Unferth has a stack of the new emblems ready to roll, I think I’m going to hold off to see if I pick any more up from the weekend before deciding on pretties to buy.

The DPS gear is holding up pretty well, I need to talk to the dps chicken lead just to check what direction I should be gemming, however from the feel of things I need to move from SPR into Crit, SP and haste.

UK Heroic… the four man adventures continue

So after the weekly “locks have expired let’s kill the 10-man of choice” raid and VoA runs on the tree it decided that running the newly minted priest through a heroic would be cool.

There was some mis-communication.

So we’re piling into UK heroic, with only four of us, one of the four is a newly minted in crafted gear, with minimal experience of healing on a priest, the other three are in a mix of pre-raid and a smattering of Naxx10/25 gear.

Apart from the comedy wipe in the dragon pens it felt “easy”. The damage taken wasn’t excessive, the prince went down without any problems (stack on the tank ftw), Pinky and the Brain didn’t give any hassle and Ingvar felt positively easy.

There was less of the “insane tank charging in” and “we’re team tin can there’s no reason to run” mentality about the run but even so, I was expecting Ingvar to give us some grief.

So… four-man nexus

TotGC25

So some thoughts in detail on TotGC25,

1) Ouch
2) Owwww.. I have a big owwieeee

and more seriously

It’s brutal, ok EO isn’t a top flight global force but we’re not slackers either. U25 on normal is pretty much a roll through at the moment (Ignis is messy and Yoggie is still a challenge to get right but we die there because we’re not being clean / organised enough), but by the Elder gods we’ve not killed TotGC is a kick in the knotwood.

  1. The timers on this fight are going to be challenge (yay!).
    We’ve only seen the first two mini-bosses of the first fight, the second set spawns either when the first one goes down or at 2m30 from the start of the fighting.
  2. The mana usage is brutal (Druids, you have a maximum of two innervates per fight)
  3. The healing is tight, stomp is a big aoe thing, there’s fire bombs flying around (don’t stand in these for more than one tick or you’ll be a spectator) and Impale is something else.
  4. The impale and the tick damage it does kills a tank in 0.4s… human reaction time is .35s + network latency… dear gods.

Ouch!

Bloody hell that hurt.

So for a single flask timer on Saturday we had a go at TotC25 heroic. So there we are smashing our face into the first boss on the beasts. 2m30 into the fight we suddenly get the worms entering the fray.

Nope, they’ve not pulled any punches here, reading through since gives the enrage timer for the whole first fight as 8m30 or so.

Ouch. We will be working on this for a while and Unferth needs to do the daily heroic every day to get kit upgrades.

Trial of the Crusader, Anub’arak (Final Boss)

Eveyone is talking about him, so here’s my thoughts.

As bosses go he’s pretty simple, it’s mostly a tank and spank, remember to stand on the white when he’s burrowed, keep together during that phase to make life easier for the tank collecting the adds.

Now… the final phase. As a healer this phase goes against everything I’ve trained myself to do, healers we all know how things go, we look at grid|healbot, see glowing badness of some description and heal the hell out of those who are hurting. It’s what we do.

It’s wrong.

He casts a leaching attach which drains 10% of the remaining health from each raid member healing himself

healing == bad.

It’s hard work holding off from performing anything except the most essential healing, watching those health bars dwindle and hoping against hope that there isn’t a damage spike which can’t be reacted to.

So healers, learn to love damage in the final phase, it’s actually our friend, and if you can lob in some damage. It’s not as if we’re doing anything else.

Levelling at the speed of pwn…

So, namtar is now 79 and pounding to 80 at a high rate of knots (600k XP in an hour or so last night), “dear gods” and “how”.

Easy. Cyclone Battlegroup and Alterac Valley. AV is a regular win for the Alliance on Cyclone (just never mention Warsong to me… ok?) and the XP is impressive. For each major element of the win at 79 it’s over 19k XP.

So that’s Galv, Drek and the four towers, plus some additional XP for the win itself. Somewhere around 110k honour or so a BG, add in the shoulders….

I admit this is the easy mode PvP toon (DK), however she’s still in her L72 questing greens and blues having not got half way through the Grizzly Hills yet.

PvP levelling, it’s PvP but it’s fast.